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System Architecture

Figure 1: System architecture

Figure 1 illustrates the overall architecture of the proposed OnME. The architecture is divided into two main parts, namely, the (a) server-side multi-player online game modules and (b) the client-side online game modules. Note that we will also implement a backend database which keeps track of many crucial information, for example, user uthenticity, user ame status on various games, the related synchronization points for different games, etc.


Supported by Innovation Technology Fund of Hong Kong SAR GovernmentInnovation and Technology Commission