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System Architecture

Figure 1: System architecture
Figure 1 illustrates
the overall architecture of the proposed OnME. The architecture
is divided into two main parts, namely, the (a) server-side
multi-player online game modules and (b) the client-side online
game modules. Note that we will also implement a backend
database which keeps track of many crucial information,
for example, user uthenticity, user ame status on various games,
the related synchronization points for different games, etc.
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