Milestone
& Schedule
1/3/2004 to 31/3/2004
Survey and requirement gathering: from industrial partners,
movie maker, game developer, comic publisher, animation producer
etc.
1/4/2004 to 30/4/2004
Draft specification, release to partners for evaluation, gathering
comment and refinement. Develop a website for sharing of information.
1/5/2004 to 31/7/2004
Prototyping: develop networking engine, memory optimization,
live update module.
1/8/2004 to 31/8/2004
Internal release of networking engine, memory optimization and
live update module to selected partners/close group users. Provide
seminar to gather feedback and comment.
1/9/2004 to 31/12/2004
Prototyping: develop animation-encoding, video streaming modules.
Develop one sample game using the engine, line up with game
developer to build a game using the engine.
1/1/2005 to 28/2/2005
Beta release to all partners and close group users for evaluation.
Provide seminar to educate the use of engine.
1/3/2005 to 31/3/2005
Bug fix, enhancement, packaging and documentation.
1/4/2005 to 31/5/2005
Construct sample games based on the engine, assist partner to
solve usage enquiry, help to speed up the wide spread of engine.
1/6/2005 to 31/8/2005
Final product release and launch. Finalize the website to spread
to potential user. Line up media partner to promote the use
of engine, start to license the product to HK local industry.
deliverables
-------------
1. OnME server, running on Unix with
Apache Web server and RDBMS
2. OnME server documentation: installation
and configuration
3. OnME client/J2ME version
4. OnME client/J2ME API specification
5. OnME client/Symbian version
6. OnME client/Symbian API specification
7. Sample multi-player mobile online
game/J2ME version with sample server configuration
8. A website that consolidate all the
information about the projects, including the program (client
+ server), documentation, and the sample game.
9. Hold three dissemination seminars:
1) Internal release, 2) Beta release, 3) Final release. |